AoeStats
← Gelblich

Coastal Forest

503526579Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 74m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
952
+14
862
+19
🇨🇦 Teutons · Canada
920
-17
🇨🇦 Lithuanians · Canada
915
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,577 12:05 24:53 43:03 ⛏ Fish Boom
22 1,627 10:53 19:48 46:24 ⛏ Fish Boom FC
16 1,190 10:21 24:20 47:46 ⚔ Scout Rush
12 919 11:58 18:47 41:58

Resources

Player Food Wood Gold Stone Spent Collected
37,050 24,780 21,315 3,300 86,445 100,039
27,815 31,882 16,115 5,965 81,777 97,506
36,310 14,592 27,240 2,300 80,442 83,498
25,020 21,636 9,890 2,040 58,586 61,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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