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Arabia

503526484Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 54m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
890
+17
🇨🇴 Japanese · Colombia
914
-17
Player eAPM Actions Feudal Castle Imperial Opening
Sirius Magyars
33 1,795 11:09 19:09 40:27 ⛏ Fast Castle
GhostJQ7561 Japanese
22 1,230 10:43 17:20 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,050 17,408 6,910 1,955 44,323 52,946
14,035 11,740 13,410 2,750 41,935 44,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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