AoeStats
← youngh4ppy

Black Forest

503526103Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 34m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
637
+10
🇨🇴 Gurjaras · Colombia
605
+12
🇨🇴 Goths · Colombia
558
+14
🇨🇱 Cumans · Chile
568
-28
🇺🇸 Celts · United States
508
-12
🇨🇦 Celts · Canada
461
-10
Player eAPM Actions Feudal Castle Imperial Opening
14 475 13:43 29:22 ⚔ Scout Rush
13 452 9:55 17:13 ⛏ Fast Castle
9 310 13:29
8 269 11:45 19:53 ⛏ Fast Castle
7 233 14:37 31:30 ⚔ M@A FC
5 164 18:05

Resources

Player Food Wood Gold Stone Spent Collected
12,415 4,675 2,415 650 20,155 20,640
7,370 6,221 1,560 940 16,091 17,841
6,395 3,700 1,485 650 12,230 12,467
6,315 4,120 1,570 100 12,105 19,060
3,530 3,724 100 325 7,679 7,586
1,750 1,274 0 0 3,024 4,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.