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Black Forest

503525922Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
833
+17
🇺🇸 Bohemians · United States
820
+18
vs
🇦🇷 Maya · Argentina
902
-19
🇦🇷 Khitans · Argentina
814
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,326 11:19 17:02 36:52 ⛏ Fast Castle
23 1,330 11:32 18:42 35:16 ⛏ Fast Castle
22 1,270 10:38 20:29 34:16 ⛏ Fast Castle
17 1,002 13:38 17:54 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,145 21,145 19,325 4,345 70,960 80,030
28,715 15,975 18,425 2,500 65,615 76,354
13,400 20,300 15,975 5,165 54,840 66,411
16,430 17,032 12,840 3,420 49,722 59,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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