AoeStats
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Arabia

503525801Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 67m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,820 12:23 29:19 51:13 ⚔ Scout Rush
26 1,748 16:37 29:40 51:08
12 807 13:20 39:12
8 514 11:45 20:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,170 13,160 12,720 4,000 58,050 71,525
20,850 20,171 13,165 3,250 57,436 58,122
10,395 11,969 5,685 2,075 30,124 30,885
4,400 3,340 610 850 9,200 11,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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