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Black Forest

503525753Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
903
+15
🇨🇳 Japanese · China
897
+16
🇺🇸 Lithuanians · United States
940
-52
🇺🇸 Franks · United States
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,697 12:50 20:04 35:24 ⛏ Fast Castle
29 1,440 11:39 15:49 31:51 ⛏ Fast Castle
25 1,234 10:57 18:15 32:26 ⛏ Fast Castle
17 854 12:25 21:20 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,995 17,104 11,025 3,805 53,929 62,922
21,400 20,382 8,230 2,955 52,967 72,748
20,705 14,831 12,775 1,005 49,316 51,795
18,240 9,823 8,585 850 37,498 45,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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