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503525581Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wei · Hong Kong SAR China
977
+7
🇺🇸 Celts · United States
897
+10
🇲🇽 Khmer · Mexico
655
+20
🇵🇪 Japanese · Peru
586
+23
🇲🇽 Mongols · Mexico
822
-18
🇵🇪 Franks · Peru
784
-16
🇺🇸 Teutons · United States
722
-13
🇲🇽 Inca · Mexico
695
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 906 10:00 20:51 29:44 ⛏ Fast Castle
17 759 12:43 21:44 38:10 ⛏ Fast Castle
15 688 10:12 19:52 32:52 ⛏ Fast Castle
13 568 11:14 21:54
13 566 11:23 19:54 31:59 ⛏ Fast Castle
1 61
0 7
0 12

Resources

Player Food Wood Gold Stone Spent Collected
29,170 9,940 9,605 1,065 49,780 54,286
26,660 11,970 7,970 1,925 48,525 60,729
17,645 9,220 7,300 2,150 36,315 43,842
9,240 8,765 3,765 2,250 24,020 29,532
9,145 6,937 2,740 2,345 21,167 21,398
200 75 50 0 325 289
0 0 0 0 0 0
0 0 0 0 0 368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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