AoeStats
← Panchote

Nomad

503525412Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 54m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
973
+12
🇺🇸 Franks · United States
937
+14
🇺🇸 Romans · United States
904
+16
🇨🇱 Japanese · Chile
912
-15
🇨🇱 Persians · Chile
886
-14
🇧🇷 Chinese · Brazil
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,950 15:25 23:19 40:03 ⛏ Fish Boom FC
33 1,787 15:12 23:22 50:03 ⚔ Fish Boom into Archers FC into Skirms
28 1,525 13:58 29:03 51:43 ⚔ Fish Boom into Archers
18 957 16:29 25:54 ⚔ M@A into Towers FC
12 664 15:04 27:31 45:50 ⛏ Fish Boom
10 538 24:36 40:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,795 42,861 8,920 2,795 69,371 70,646
20,395 19,385 12,000 1,700 53,480 56,601
18,000 17,944 10,335 1,735 48,014 50,244
13,145 11,090 6,310 1,050 31,595 35,759
7,980 10,013 1,590 2,895 22,478 30,534
4,525 4,805 1,105 1,150 11,585 13,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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