AoeStats
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Four Lakes

503524994Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 29m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1022
+31
🇵🇪 Huns · Peru
978
+14
🇲🇽 Bulgarians · Mexico
948
-14
🇲🇽 Teutons · Mexico
942
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 767 11:41 20:18 ⛏ Fish Boom FC
21 616 10:23 23:00 ⚔ Fish Boom into M@A
20 608 10:38 25:02
18 522 11:36 18:07 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
5,170 5,861 1,610 1,485 14,126 14,843
7,035 4,265 1,230 750 13,280 14,872
5,360 3,135 2,015 450 10,960 12,555
5,120 2,740 1,070 125 9,055 10,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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