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Arabia

503524847Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 50m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1091
+15
🇨🇴 Bulgarians · Colombia
1075
-15
Player eAPM Actions Feudal Castle Imperial Opening
Serch. Vietnamese
76 3,844 10:15 28:16 45:42 ⚔ M@A into Archers into Scouts
duvaniglesias70 Bulgarians
42 2,104 10:12 24:21 46:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,010 14,389 11,700 1,605 46,704 48,050
13,880 9,532 4,220 1,500 29,132 29,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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