AoeStats
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Nomad

503524838Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 37m 1s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1234
+15
🇺🇸 Ethiopians · United States
1220
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,413 13:00 21:47 ⚔ Archer Rush
31 1,162 12:53 24:35 ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
7,775 10,920 3,465 330 22,490 23,522
7,250 7,735 2,735 1,975 19,695 19,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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