AoeStats
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Team Islands

503524368Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 32m 59s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
832
+12
🇺🇸 Italians · United States
625
+21
🇺🇸 Vikings · United States
599
+22
🇦🇷 Vikings · Argentina
815
-22
🇺🇸 Chinese · United States
712
-17
🇪🇸 Huns · Spain
697
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 717 9:10 25:10 ⚔ Scout Rush
19 636 10:15 25:32 ⛏ Fish Boom
19 623 14:46 24:07 ⚔ M@A FC
17 548 10:59 22:20 ⛏ Fast Castle
4 142
0 5

Resources

Player Food Wood Gold Stone Spent Collected
9,345 4,795 2,225 1,000 17,365 19,483
4,825 5,110 1,535 0 11,470 14,725
5,165 4,010 705 755 10,635 11,596
3,825 2,975 705 775 8,280 9,221
700 175 0 5 880 1,186
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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