AoeStats
← Psypherx

Nomad

503524255Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1360
+13
🇺🇸 Dravidians · United States
1330
+15
🇺🇸 Persians · United States
1304
-14
🇺🇸 Dravidians · United States
1304
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,699 12:44 17:44 35:25 ⛏ Fish Boom FC
37 1,502 12:21 21:08 ⛏ Fish Boom FC
33 1,312 12:43 18:50 39:05 ⛏ Fish Boom into Fire Galleys FC
27 1,082 12:34 18:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,735 14,696 6,625 1,600 36,656 38,527
13,385 8,990 6,780 1,600 30,755 33,653
10,995 8,485 5,875 1,050 26,405 28,965
8,125 9,695 1,825 1,050 20,695 22,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.