AoeStats
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Arabia

503523901Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 56m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1160
+15
vs
🇵🇪 Vikings · Peru
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,970 10:03 26:41 43:36 ⚔ Archers into Scouts into Skirms
31 1,760 9:58 23:53 39:36 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,190 24,620 11,035 4,330 67,175 69,978
28,445 15,804 14,260 2,550 61,059 68,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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