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503523660Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Goths · Colombia
778
+15
🇨🇴 Cumans · Colombia
731
+17
🇨🇦 Malians · Canada
751
-16
🇺🇸 Bohemians · United States
747
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,130 11:06 16:05 35:45 ⛏ Fast Castle
19 707 11:07 17:22 32:41 ⛏ Fast Castle
12 468 14:19 22:59 ⛏ Fast Castle
9 356 12:42 18:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,075 9,079 4,475 1,120 28,749 41,458
11,445 8,712 4,745 950 25,852 29,146
7,950 6,760 1,680 305 16,695 22,010
5,560 4,655 1,585 945 12,745 17,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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