AoeStats
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Arabia

503523499Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 48m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,610 11:29 16:26 31:37 ⛏ Fast Castle
24 1,145 11:01 37:11 ⚔ Archer Rush
23 1,097 12:38 16:44 40:46 ⛏ Fast Castle
17 800 10:12 18:52 42:08 ⚔ M@A FC
15 739 11:56 21:10 39:22 ⛏ Fast Castle
15 715 10:50

Resources

Player Food Wood Gold Stone Spent Collected
13,540 10,034 6,875 1,190 31,639 36,841
17,720 5,865 6,145 1,500 31,230 34,367
9,680 10,824 7,160 965 28,629 35,372
12,305 9,150 4,025 2,380 27,860 29,893
7,480 11,892 8,205 200 27,777 29,431
6,480 4,975 2,005 100 13,560 17,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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