AoeStats
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Nomad

503523370Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 59m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Dravidians · Portugal
1665
+14
🇵🇹 Persians · Portugal
1600
+17
🇵🇹 Spanish · Portugal
1533
+20
🇺🇸 Khmer · United States
1514
+21
🇲🇽 Teutons · Mexico
1665
-20
🇸🇻 Cumans · El Salvador
1657
-20
🇸🇻 Lithuanians · El Salvador
1644
-19
🇺🇸 Mongols · United States
1563
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,705 13:43 17:28 34:30 ⛏ Fish Boom FC
45 2,697 13:24 17:23 36:44 ⚔ Fish Boom FC into Archers
45 2,696 12:06 17:44 32:29 ⛏ Fish Boom FC
42 2,516 11:45 18:30 35:10 ⛏ Fish Boom FC
40 2,364 13:07 20:19 38:15 ⛏ Fish Boom FC
30 1,796 12:48 18:41 34:31 ⛏ Fish Boom FC
30 1,807 13:03 16:01 31:03 ⛏ Fish Boom FC
27 1,575 13:33 17:15 33:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,290 24,445 31,375 9,185 105,295 119,260
40,070 23,485 12,375 2,800 78,730 96,827
29,050 29,783 8,445 2,225 69,503 78,283
22,095 20,252 17,565 6,330 66,242 77,012
18,660 23,849 17,230 4,200 63,939 67,916
20,865 28,168 11,645 3,195 63,873 67,737
26,940 17,766 9,485 1,750 55,941 61,450
19,300 22,044 9,885 2,005 53,234 67,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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