AoeStats
← RustyShackleford

Yucatan

503523176Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 80m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
797
+13
🇺🇸 Spanish · United States
631
+21
🇺🇸 Mongols · United States
856
-22
🇺🇸 Persians · United States
623
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,094 11:58 21:14 41:51 ⛏ Fast Castle
21 1,699 11:51 18:30 48:11 ⛏ Fast Castle
16 1,313 10:43 17:17 47:38 ⚔ FC into Scouts
8 647 11:28 17:37 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,375 24,659 19,840 4,300 84,174 86,962
32,815 15,995 29,885 3,620 82,315 87,712
35,180 25,555 13,680 5,195 79,610 85,859
22,740 16,232 13,360 2,150 54,482 62,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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