AoeStats
← Kowalsky

QS Arena

503522878Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 37m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
530
+13
🇨🇱 Mongols · Chile
524
+13
🇨🇱 Japanese · Chile
459
+16
🇦🇷 Malay · Argentina
517
-17
🇦🇷 Bohemians · Argentina
444
-13
🇦🇷 Koreans · Argentina
437
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 872 10:27 15:28 ⚔ Towers FC
21 789 9:13 13:55 ⛏ Fast Castle
18 682 11:24 15:30 ⛏ Fast Castle
13 475 8:53 17:45 ⛏ Fast Castle
9 327 8:20 16:02 ⛏ Fast Castle
8 305 8:50 17:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,960 12,675 2,840 1,725 27,200 28,522
7,270 9,075 3,285 1,775 21,405 22,020
5,850 8,370 1,800 2,730 18,750 23,437
7,005 4,160 2,645 2,050 15,860 18,622
5,675 5,695 2,090 2,215 15,675 20,953
3,425 2,135 740 650 6,950 9,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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