AoeStats
← zamithdaniel

Yucatan

503522794Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 45m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
910
+13
🇨🇱 Turks · Chile
893
+14
🇨🇱 Sicilians · Chile
892
+14
🇨🇴 Celts · Colombia
866
-15
🇨🇴 Vikings · Colombia
837
-13
🇨🇴 Khmer · Colombia
827
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,630 11:01 25:43
35 1,567 12:35 17:35 24:40 ⛏ Fast Castle
21 926 11:00 19:03 43:15
21 938 12:24 24:39 37:35
19 840 12:14 27:57 ⛏ Fast Castle
17 778 13:06 23:05

Resources

Player Food Wood Gold Stone Spent Collected
13,790 7,376 5,680 2,180 29,026 32,394
9,625 6,290 4,010 1,770 21,695 24,627
6,410 5,658 3,780 2,250 18,098 20,983
10,530 3,155 2,945 650 17,280 23,579
8,730 3,770 2,095 1,325 15,920 21,355
7,510 3,780 1,460 750 13,500 16,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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