AoeStats
← [ESTG] Mauzinga

Yucatan

503522733Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 35m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1272
+14
🇦🇷 Teutons · Argentina
1120
+20
🇨🇴 Aztecs · Colombia
1236
-18
🇨🇷 Portuguese · Costa Rica
1201
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,919 10:58 24:06 ⚔ Skirmisher Rush
32 1,133 10:48 15:11 ⛏ Fast Castle
30 1,066 10:36 20:09 ⚔ Scout Rush
29 1,041 10:28 22:49 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,740 5,734 4,260 750 22,484 26,707
9,695 5,482 3,860 270 19,307 23,668
5,475 6,465 3,555 1,950 17,445 19,909
6,025 4,929 1,265 850 13,069 13,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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