AoeStats
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Yucatan

503522730Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 78m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1095
+11
🇦🇷 Koreans · Argentina
972
+17
🇨🇳 Spanish · China
950
+18
🇨🇱 Hindustanis · Chile
785
+25
🇨🇱 Japanese · Chile
1421
-30
🇺🇸 Koreans · United States
886
-13
🇺🇸 Maya · United States
836
-11
🇺🇸 Franks · United States
833
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,301 10:29 25:12 46:29 ⛏ Fast Castle
54 4,204 8:50 22:37 42:02 ⚔ M@A into Archers into Towers
48 3,751 11:03 15:11 44:22 ⛏ Fast Castle
42 3,262 10:59 20:15 38:24 ⛏ Fast Castle
24 1,878 10:22 19:12 38:22 ⚔ Archer Rush
22 1,715 14:22 19:31 40:23 ⛏ Fast Castle
19 1,456 11:47 15:43 35:00 ⛏ Fast Castle
14 1,108 12:30 19:17 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,480 17,135 54,190 2,980 135,785 169,995
54,455 23,210 39,545 2,450 119,660 129,923
27,345 42,545 11,985 5,550 87,425 96,604
21,685 30,707 24,295 5,565 82,252 94,128
29,305 20,056 21,860 4,010 75,231 84,515
20,845 20,651 11,785 6,010 59,291 62,102
23,590 7,847 14,220 2,305 47,962 52,258
13,440 19,638 6,765 3,090 42,933 52,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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