AoeStats
← CristianBastias

QS Arena

503522728Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 35m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bohemians · New Zealand
952
+14
🇨🇴 Mapuche · Colombia
877
+17
🇨🇱 Spanish · Chile
913
-16
🇨🇱 Britons · Chile
904
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,022 8:39 12:38 27:12 ⛏ Fast Castle
20 720 8:42 13:23 34:00 ⛏ Fast Castle
16 547 9:19 15:05 ⛏ Fast Castle
13 471 7:35 13:58 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,035 11,740 8,655 4,850 37,280 39,870
7,835 8,850 3,645 1,600 21,930 26,362
9,035 6,105 3,305 2,150 20,595 22,380
4,310 2,150 390 750 7,600 8,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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