AoeStats
← Daddy_kong_77

Coastal Forest

503522445Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 55m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
557
+9
🇨🇴 Romans · Colombia
544
+10
🇦🇺 Chinese · Australia
409
-10
🇺🇸 Aztecs · United States
381
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,950 13:02 35:09 ⚔ Skirmisher Rush
21 1,154 13:49 18:54 34:53 ⛏ Fast Castle
9 495 17:13 22:22 38:59 ⛏ Fast Castle
8 456 9:38 26:07 34:59 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
16,990 23,469 14,145 2,330 56,934 67,870
14,255 27,615 4,665 1,720 48,255 51,623
20,220 14,020 10,980 2,650 47,870 54,046
9,405 9,150 8,190 1,630 28,375 34,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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