AoeStats
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Black Forest

503522387Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 31m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
627
+10
🇨🇴 Gurjaras · Colombia
593
+12
🇨🇴 Goths · Colombia
544
+14
🇨🇳 Georgians · China
547
-14
🇨🇦 Turks · Canada
498
-12
🇻🇪 Khmer · Venezuela
462
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 581 10:09 15:22 ⛏ Fast Castle
14 433 13:40 21:45 ⛏ Fast Castle
14 448 13:44 ⚔ Scouts into Archers
7 214 15:20 31:29 ⚔ M@A FC
3 110 15:57 ⚔ Drush
0 3

Resources

Player Food Wood Gold Stone Spent Collected
6,120 4,740 2,630 0 13,490 16,561
4,850 4,104 1,790 150 10,894 11,965
6,055 2,840 435 130 9,460 11,331
4,475 3,078 520 125 8,198 9,016
1,600 1,317 90 5 3,012 4,173
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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