AoeStats
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QS Arena

503522238Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1032
+12
🇦🇷 Goths · Argentina
959
+15
🇦🇷 Britons · Argentina
966
-18
🇦🇷 Franks · Argentina
904
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,709 7:39 12:04 27:15 ⛏ Fast Castle
35 1,544 15:54 20:06 33:07 ⚔ FC into Archers
20 851 9:55 14:20 27:47 ⛏ Fast Castle
13 552 10:06 17:36 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,640 14,620 20,115 1,705 78,080 81,255
10,325 13,700 10,105 1,070 35,200 40,506
15,435 7,725 10,135 1,860 35,155 37,990
12,225 6,215 6,550 2,120 27,110 30,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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