AoeStats
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Arabia

503522050Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 55m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
935
+13
🇨🇦 Magyars · Canada
900
+15
🇩🇰 Cumans · Denmark
885
-15
🇬🇧 Franks · United Kingdom
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,684 9:59 19:42 44:07 ⚔ Scout Rush
27 1,512 9:20 26:02 49:54 ⚔ Archer Rush
21 1,141 12:06 23:06 52:51
17 924 12:38 25:43 40:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,865 12,315 7,785 1,050 36,015 39,560
13,140 9,645 9,465 3,210 35,460 42,990
7,245 9,610 10,720 650 28,225 29,279
12,945 7,444 4,350 2,290 27,029 28,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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