AoeStats
← ev419866

Arabia

503522036Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 27m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1032
+15
🇨🇴 Spanish · Colombia
999
+16
🇨🇱 Ethiopians · Chile
1000
-46
🇨🇱 Britons · Chile
1000
-46
Player eAPM Actions Feudal Castle Imperial Opening
47 1,277 10:24 23:00 ⚔ M@A into Scouts
45 1,229 9:36 22:20 ⚔ Scouts into Archers
16 430 14:27 ⚔ M@A into Archers
10 271 11:04

Resources

Player Food Wood Gold Stone Spent Collected
6,940 3,648 915 850 12,353 12,561
5,245 4,586 1,990 100 11,921 13,472
3,275 2,124 610 125 6,134 6,740
2,345 1,565 20 125 4,055 4,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.