AoeStats
← Felipagem7

Yucatan

503521967Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 50m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1124
+15
🇧🇷 Aztecs · Brazil
1085
+17
🇧🇷 Chinese · Brazil
1077
+17
🇧🇷 Vietnamese · Brazil
1039
+19
🇺🇸 Bengalis · United States
1248
-23
🇺🇸 Mongols · United States
1083
-16
🇺🇸 Persians · United States
1045
-14
🇺🇸 Ethiopians · United States
1025
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,828 9:49 15:59 31:10 ⛏ Fast Castle
36 1,847 10:24 16:37 34:46 ⛏ Fast Castle
34 1,757 10:25 17:09 ⚔ FC into Archers
21 1,078 11:52 19:23 48:14 ⚔ Archer Rush
20 1,020 13:18 20:46 46:59 ⚔ FC into Skirms into Scouts
19 959 11:24 15:32 34:28 ⛏ Fast Castle
18 920 11:54 16:06 42:37 ⛏ Fast Castle
13 667 11:36 17:07 43:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,755 16,914 14,140 4,300 66,109 71,229
23,730 12,480 16,675 4,400 57,285 66,914
16,975 13,205 6,800 2,350 39,330 54,473
16,280 14,665 4,015 2,155 37,115 39,094
18,980 8,250 6,445 2,250 35,925 39,791
18,580 9,116 6,655 1,540 35,891 41,934
11,340 13,315 6,980 1,500 33,135 42,307
12,580 9,033 3,870 1,860 27,343 28,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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