AoeStats
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Coastal Forest

503521111Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 64m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
807
+9
🇨🇱 Vikings · Chile
692
+13
🇨🇱 Huns · Chile
543
+20
🇵🇪 Japanese · Peru
716
-18
🇵🇪 Persians · Peru
677
-16
🇵🇪 Byzantines · Peru
503
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,951 13:55 20:06 36:54 ⛏ Fish Boom
18 1,172 11:03 23:35 36:31 ⚔ Scout Rush
15 973 11:37 58:46
12 768 11:18 24:47 38:47
11 717 12:05 24:06 40:36 ⚔ Scout Rush
11 679 12:00 40:15 ⚔ Drush into Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,455 29,685 10,150 3,700 78,990 85,314
24,635 18,960 12,410 4,120 60,125 75,173
30,260 14,220 12,080 2,055 58,615 67,583
18,310 21,865 4,580 2,605 47,360 53,330
10,775 11,080 8,955 100 30,910 51,569
9,190 11,615 340 450 21,595 22,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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