AoeStats
← Capochaneta

Arabia

503521031Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1363
+8
🇺🇸 Britons · United States
1142
+17
🇺🇸 Persians · United States
1100
+19
🇺🇸 Berbers · United States
1100
+19
🇦🇷 Burgundians · Argentina
1200
-17
🇦🇷 Ethiopians · Argentina
1196
-17
🇦🇷 Vietnamese · Argentina
1178
-16
🇦🇷 Malians · Argentina
1098
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 3,340 9:18 20:44 40:33 ⚔ Archer Rush
65 3,081 10:00 21:41 38:03 ⚔ Scout Rush
52 2,459 9:23 24:22 ⚔ Archer Rush
50 2,401 10:05 15:11 ⛏ Fast Castle
44 2,118 9:25 15:49 45:05 ⚔ Archer Rush
43 2,050 9:10 20:24 41:21 ⚔ Scout Rush
29 1,392 10:05 23:31 44:19 ⚔ Archer Rush
25 1,213 10:27 20:43 40:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,480 12,329 18,420 200 57,429 68,719
16,015 20,836 14,705 995 52,551 55,058
25,555 9,865 11,595 1,400 48,415 56,340
15,810 8,142 8,970 2,450 35,372 46,058
10,425 12,525 8,205 1,310 32,465 42,589
15,175 8,962 5,270 1,500 30,907 35,297
11,975 9,608 6,755 2,150 30,488 40,320
10,385 11,341 7,160 300 29,186 33,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.