AoeStats
← mrusuario0001

Coastal Forest

503520910Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 18m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
839
+17
🇲🇽 Berbers · Mexico
819
+18
🇧🇴 Tupi · Bolivia
818
+18
🇦🇷 Portuguese · Argentina
913
-20
🇺🇸 Teutons · United States
875
-18
🇨🇳 Khmer · China
778
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 1,242 15:22 ⛏ Fast Castle
28 509 11:28
16 285 10:01 ⛏ Fish Boom FC
15 271
9 158 13:51
1 11

Resources

Player Food Wood Gold Stone Spent Collected
3,225 2,660 890 0 6,775 8,023
3,765 2,305 285 0 6,355 6,784
2,580 1,729 75 175 4,559 5,130
3,275 825 250 0 4,350 5,599
2,350 475 50 0 2,875 3,196
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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