AoeStats
← Rolmed01

Arabia

503520774Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 66m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
915
+31
🇲🇽 Tatars · Mexico
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,161 11:06 17:35 37:46 ⛏ Fast Castle
24 1,610 10:55 17:30 39:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,580 30,436 11,280 2,030 76,326 80,059
30,275 28,465 10,615 3,760 73,115 81,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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