AoeStats
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Arabia

503520492Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
884
+13
🇨🇱 Magyars · Chile
851
+15
🇨🇴 Inca · Colombia
841
-15
🇵🇪 Mongols · Peru
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,423 11:00 21:49 42:36 ⚔ Scout Rush
18 800 11:18 23:59 ⚔ Archer Rush
16 704 10:44 24:19 ⚔ Archer Rush
14 626 13:13 23:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,425 11,073 6,030 1,155 31,683 37,436
12,345 10,842 3,430 770 27,387 28,647
9,330 7,130 4,320 750 21,530 28,312
7,915 6,884 2,610 1,095 18,504 19,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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