AoeStats
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Nomad

503520434Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Dravidians · Netherlands
1368
+14
🇲🇽 Mongols · Mexico
1367
+14
🇺🇸 Persians · United States
1318
-14
🇺🇸 Dravidians · United States
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,314 13:03 17:16 ⛏ Fish Boom FC
39 1,290 13:41 17:37 ⚔ Fish Boom FC into Archers
38 1,255 12:27 17:04 ⛏ Fish Boom FC
22 707 12:11 22:32 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,835 7,405 2,315 950 17,505 18,132
8,105 3,978 2,380 1,600 16,063 16,203
6,800 6,390 2,210 300 15,700 18,145
6,395 7,045 795 1,050 15,285 16,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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