AoeStats
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Four Lakes

503520298Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1250
+14
🇧🇷 Persians · Brazil
1219
+16
🇧🇷 Burmese · Brazil
1158
+19
🇺🇸 Armenians · United States
1293
-20
🇪🇸 Huns · Spain
1218
-16
🇩🇪 Japanese · Germany
1130
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,948 13:31 18:25 34:33 ⛏ Fish Boom FC
38 1,916 11:01 25:26 32:16 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
37 1,874 10:50 22:14 35:27 ⚔ Fish Boom into M@A
31 1,572 14:24 21:25 25:42 ⛏ Fish Boom FC into Fast Imp
29 1,437 11:46 25:01 44:42 ⚔ Fish Boom into Scouts
27 1,363 12:49 26:43 34:59 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,120 22,255 15,340 2,950 68,665 77,990
21,020 15,877 9,925 2,350 49,172 62,424
21,895 15,017 10,910 950 48,772 53,226
20,805 14,015 8,440 4,905 48,165 62,173
13,465 20,117 10,710 3,345 47,637 51,099
8,345 11,243 4,490 2,080 26,158 28,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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