AoeStats
← Hayah

Yucatan

503520056Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 32m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1014
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1005
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932
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🇨🇦 Maya · Canada
981
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🇨🇦 Byzantines · Canada
944
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🇨🇦 Hindustanis · Canada
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,116 11:27 16:04 ⚔ FC into Scouts
30 972 11:29 16:46 ⛏ Fast Castle
25 818 10:56 15:34 ⛏ Fast Castle
17 557 10:54 21:07 ⚔ Scout Rush
15 495 10:35 18:01 ⛏ Fast Castle
15 501 10:31 18:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,575 5,820 2,540 850 16,785 17,871
7,385 5,450 2,440 850 16,125 19,952
6,230 6,279 1,890 755 15,154 18,831
6,680 4,910 1,125 950 13,665 16,401
6,550 4,150 1,565 850 13,115 13,951
3,795 2,525 490 450 7,260 7,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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