AoeStats
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Four Lakes

503519856Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
887
+15
🇦🇷 Maya · Argentina
795
+19
🇵🇪 Shu · Peru
926
-20
🇵🇪 Britons · Peru
808
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,360 9:49 15:38 48:23 ⛏ Fast Castle
38 2,202 10:30 23:27 47:27 ⚔ Skirms into Fish Boom into Scouts
26 1,498 10:10 37:37 ⚔ Archers into Skirms
10 597 11:30 16:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,305 16,134 13,825 4,330 48,594 52,813
15,235 12,362 7,650 1,055 36,302 37,863
6,270 5,590 1,750 475 14,085 14,660
6,510 4,250 2,410 850 14,020 14,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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