AoeStats
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QS Arena

503519798Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
905
+10
🇺🇸 Persians · United States
833
+13
🇹🇷 Teutons · Türkiye
793
+15
🇧🇷 Britons · Brazil
745
+17
🇲🇽 Romans · Mexico
775
-14
🇺🇸 Wu · United States
773
-14
🇺🇸 Vietnamese · United States
773
-14
🇫🇷 Tatars · France
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,321 8:53 19:06 31:59 ⚔ FC into Archers
25 1,117 8:35 14:26 ⛏ Fast Castle
23 1,014 8:01 14:11 26:55 ⛏ Fast Castle
20 908 7:33 16:45 40:46 ⚔ Archer Rush
17 739 9:46 13:42 34:01 ⛏ Fast Castle
15 664 7:43 15:49 30:01 ⛏ Fast Castle
14 624 9:53 15:57 28:38 ⛏ Fast Castle
12 544 8:46 18:29 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,220 31,510 7,260 1,515 56,505 63,365
26,315 13,260 8,670 1,800 50,045 58,718
20,715 13,660 12,870 1,600 48,845 72,190
11,025 16,455 13,545 2,900 43,925 58,923
20,075 12,000 8,625 1,400 42,100 53,333
14,740 13,580 8,020 2,905 39,245 47,473
13,110 15,750 5,605 1,600 36,065 44,233
9,180 22,005 1,540 1,055 33,780 38,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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