AoeStats
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Arabia

503519398Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 6m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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877
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868
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832
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🇦🇷 Goths · Argentina
979
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🇦🇷 Sicilians · Argentina
973
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🇦🇷 Chinese · Argentina
819
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Player eAPM Actions Feudal Castle Imperial Opening
55 337
34 209
30 185
25 151
15 89
13 80

Resources

Player Food Wood Gold Stone Spent Collected
1,000 175 50 0 1,225 1,220
900 250 50 0 1,200 1,190
950 150 0 0 1,100 1,218
550 325 50 0 925 829
300 125 50 0 475 633
300 100 0 0 400 613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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