AoeStats
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Coastal Forest

503519361Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 49m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1031
+16
🇺🇸 Britons · United States
990
+18
🇺🇸 Koreans · United States
1037
-17
🇺🇸 Persians · United States
1013
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,175 10:40 17:07 40:11 ⛏ Fast Castle
42 2,089 10:16 22:12 41:43 ⚔ Scout Rush
16 818 10:57 22:19 47:27 ⚔ Fish Boom into Scouts
16 817 14:21 20:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,080 9,071 8,710 2,800 41,661 50,394
17,345 9,753 8,290 975 36,363 37,917
4,125 17,116 6,330 2,075 29,646 30,559
7,940 11,455 1,810 3,190 24,395 26,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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