AoeStats
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QS Arena

503519297Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Turks · Costa Rica
1240
+8
🇨🇷 Tatars · Costa Rica
1232
+8
🇨🇷 Bohemians · Costa Rica
1022
+17
🇦🇷 Malay · Argentina
1080
-12
🇨🇱 Chinese · Chile
1064
-12
🇨🇱 Mapuche · Chile
1010
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,053 8:33 13:07 28:48 ⛏ Fast Castle
31 1,565 7:35 13:55 30:37 ⛏ Fast Castle
26 1,291 8:23 12:18 27:41 ⛏ Fast Castle
25 1,251 9:37 18:22 32:23
25 1,243 8:25 11:38 35:58 ⛏ Fast Castle
21 1,062 7:45 14:19 39:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,545 35,605 7,840 1,820 74,810 78,041
29,155 21,290 19,055 4,835 74,335 82,693
26,250 18,485 11,495 2,280 58,510 65,921
22,175 14,240 17,290 2,250 55,955 66,474
26,870 14,230 11,040 2,565 54,705 56,011
14,420 14,020 5,030 2,455 35,925 37,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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