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503519064Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 76m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1154
+11
🇺🇸 Teutons · United States
1144
+12
🇺🇸 Bohemians · United States
1131
+12
🇺🇸 Italians · United States
1131
+12
🇨🇱 Lithuanians · Chile
1083
-38
🇨🇱 Persians · Chile
1081
-13
🇨🇱 Koreans · Chile
1049
-12
🇨🇱 Sicilians · Chile
993
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 4,772 12:14 15:33 46:00 ⛏ Fast Castle
51 3,888 10:48 14:51 28:49 ⛏ Fast Castle
51 3,910 9:10 14:30 27:44 ⛏ Fast Castle
42 3,209 12:25 17:06 36:01 ⛏ Fast Castle
34 2,578 11:53 16:48 35:21 ⛏ Fast Castle
23 1,749 10:34 17:07 37:39 ⛏ Fast Castle
17 1,334 11:31 26:43 42:55
15 1,113 12:16 16:20 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,310 35,448 15,460 2,620 147,838 151,360
52,690 55,039 35,710 3,520 146,959 152,269
35,940 32,000 33,360 2,350 103,650 120,214
36,650 27,380 24,830 1,040 89,900 96,935
40,640 28,025 9,605 8,870 87,140 88,983
29,835 33,012 15,615 1,115 79,577 90,283
29,155 18,550 7,425 4,650 59,780 66,222
20,850 30,538 4,750 3,500 59,638 63,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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