AoeStats
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Team Islands

503518982Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1119
+13
🇦🇷 Byzantines · Argentina
1061
+15
🇵🇪 Vikings · Peru
1049
-14
🇺🇸 Franks · United States
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,749 10:53 22:59 35:32 ⚔ Fish Boom into Scouts into Archers
26 1,232 12:58 20:12 38:05 ⚔ Fish Boom into Galleys FC into Fire Galleys into Archers
23 1,079 11:24 21:50 36:05 ⛏ Fish Boom FC into Fire Galleys
14 647 11:44 16:28 37:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,575 17,850 10,550 4,350 48,325 59,843
17,730 18,470 8,850 1,550 46,600 52,379
15,605 19,085 9,355 2,250 46,295 54,397
10,555 12,984 4,935 1,220 29,694 33,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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