AoeStats
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QS Arena

503518904Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
850
+11
🇺🇸 Turks · United States
759
+15
🇺🇸 Portuguese · United States
752
+15
🇺🇸 Khmer · United States
730
+16
🇲🇽 Persians · Mexico
821
-18
🇲🇽 Aztecs · Mexico
812
-18
🇺🇸 Bohemians · United States
686
-12
🇧🇷 Chinese · Brazil
615
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,110 8:42 12:23 31:09 ⛏ Fast Castle
22 1,041 9:25 16:03 30:18 ⛏ Fast Castle
22 1,084 8:20 15:36 28:01 ⛏ Fast Castle
12 563 9:21 17:01 29:37 ⛏ Fast Castle
11 539 10:18 14:27 35:12 ⛏ Fast Castle
11 537 11:10 20:14 36:03 ⛏ Fast Castle
9 434 9:28 14:28 31:12 ⛏ Fast Castle
6 288 9:44 18:23 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,615 24,555 8,045 4,080 60,295 70,636
27,845 11,100 13,895 2,150 54,990 59,237
20,165 14,665 16,270 3,035 54,135 63,719
26,845 9,730 12,205 2,800 51,580 64,738
22,705 9,600 15,230 2,800 50,335 65,235
8,730 11,940 5,510 3,450 29,630 31,825
14,030 9,355 3,850 1,050 28,285 32,732
11,140 7,300 2,290 2,555 23,285 35,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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