AoeStats
← Jumilka5029

QS Arena

503518771Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 36m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1445
+7
🇦🇷 Bohemians · Argentina
1253
+15
🇦🇷 Persians · Argentina
1154
+19
🇦🇷 Gurjaras · Argentina
1124
+21
🇨🇴 Vietnamese · Colombia
1243
-16
🇷🇺 Portuguese · Russia
1240
-16
🇹🇷 Hindustanis · Türkiye
1229
-15
🇨🇳 Khmer · China
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,587 8:38 13:27 33:35 ⛏ Fast Castle
40 1,464 8:11 11:56 24:21 ⛏ Fast Castle
39 1,422 8:09 11:56 27:23 ⛏ Fast Castle
36 1,325 8:49 12:15 31:20 ⛏ Fast Castle
33 1,211 7:18 17:55 27:11 ⛏ Fast Castle
28 1,035 6:43 12:41 25:25 ⛏ Fast Castle
25 899 8:28 13:34 28:36 ⛏ Fast Castle
25 917 7:48 11:44 25:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,940 13,715 9,205 2,955 52,815 57,012
18,990 20,835 10,555 1,255 51,635 57,296
24,710 12,795 8,805 2,350 48,660 55,281
23,135 12,710 8,320 600 44,765 48,059
14,040 14,380 8,215 1,550 38,185 40,791
16,170 10,500 7,870 200 34,740 38,147
14,945 6,593 8,950 950 31,438 35,531
7,035 7,540 4,640 2,290 21,505 24,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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