AoeStats
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Coastal Forest

503518674Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 32m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
954
+15
🇨🇳 Koreans · China
934
+16
🇹🇷 Burgundians · Türkiye
836
+20
🇵🇪 Dravidians · Peru
828
+20
🇨🇴 Byzantines · Colombia
998
-21
🇧🇴 Spanish · Bolivia
911
-17
🇺🇸 Huns · United States
903
-17
🇨🇴 Japanese · Colombia
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,099 9:19 21:20 ⚔ Scout Rush
28 911 11:46 24:34 ⚔ M@A into Skirms
22 707 12:06 27:25 ⚔ Scout Rush
21 687 8:36 19:26 ⛏ Fast Castle
18 582 11:16 15:24 ⛏ Fast Castle
15 501 15:07 31:55 ⚔ Drush
15 476 11:11 21:27 ⚔ Fish Boom FC into Archers
2 61

Resources

Player Food Wood Gold Stone Spent Collected
13,675 8,510 1,500 850 24,535 26,324
6,685 7,030 2,380 850 16,945 21,661
9,595 5,492 1,450 270 16,807 19,469
8,355 4,488 2,975 400 16,218 19,903
6,130 3,915 1,290 980 12,315 14,604
5,505 3,843 885 740 10,973 14,348
6,015 4,075 410 125 10,625 14,810
850 260 0 0 1,110 1,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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