AoeStats
← Mistadobalina

Four Lakes

503518273Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 56m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1047
+14
🇦🇷 Franks · Argentina
1045
+14
🇦🇷 Celts · Argentina
1021
+15
🇺🇸 Inca · United States
1048
-17
🇺🇸 Ethiopians · United States
1032
-16
🇺🇸 Romans · United States
919
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,909 11:51 20:35 55:24
32 1,794 9:34 22:41 36:49 ⚔ Scout Rush
30 1,679 11:23 20:13 33:54 ⚔ Fish Boom into Scouts
26 1,477 10:40 21:54 36:36 ⚔ Fish Boom into Archers
24 1,330 12:34 16:36 41:53 ⛏ Fast Castle
21 1,204 11:04 23:13 38:38

Resources

Player Food Wood Gold Stone Spent Collected
28,500 19,253 10,785 3,635 62,173 63,151
27,080 11,735 19,165 2,805 60,785 71,295
21,240 12,278 14,025 3,775 51,318 55,590
15,710 19,529 9,165 1,880 46,284 47,057
18,435 12,123 11,320 2,655 44,533 48,319
16,105 15,063 7,180 1,655 40,003 43,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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