AoeStats
← Kestrel

Arabia

503518220Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 43m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1115
+14
🇺🇸 Mongols · United States
1106
+15
🇦🇷 Italians · Argentina
1102
+15
1157
-18
🇨🇴 Huns · Colombia
1048
-13
🇵🇪 Byzantines · Peru
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,283 9:07 17:24
50 2,181 12:58 29:39 ⚔ Skirmisher Rush
33 1,445 9:13 21:23 ⚔ Scout Rush
32 1,401 10:26 21:30 39:37 ⚔ Scout Rush
31 1,346 10:42 24:46 38:42 ⚔ Skirmisher Rush
26 1,139 10:08 23:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,535 16,507 7,225 2,810 42,077 46,214
13,295 12,321 3,405 880 29,901 33,247
12,945 6,955 6,820 850 27,570 31,768
9,670 5,664 2,685 1,100 19,119 19,469
6,250 6,646 2,840 2,350 18,086 18,134
7,560 7,728 1,190 345 16,823 18,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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