AoeStats
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Arabia

503518217Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 39m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1205
+17
🇦🇷 Persians · Argentina
1204
+17
🇨🇴 Maya · Colombia
1254
-18
🇨🇷 Magyars · Costa Rica
1218
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,025 9:36 22:40 ⚔ Scout Rush
50 1,991 8:45 20:12 ⚔ Scout Rush
31 1,253 9:21 22:41 ⚔ Archer Rush
28 1,113 9:29 22:47 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,115 11,505 7,045 1,540 31,205 33,857
13,125 9,450 5,075 1,825 29,475 32,015
12,265 10,361 5,060 850 28,536 31,074
7,555 5,475 740 205 13,975 14,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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